Dr. Spacezoo or: How I Brought a Jam Game to Steam
Dr. Spacezoo creator Jesse Ozog discusses bringing a jam game to a Steam release. He will discuss how Dr. Spacezoo evolved from the game jam version to the full version with the help of particles, screenshake, shaders, particles, jitter, lighting and shadows, camera, particles, procedural generation, procedural planets, analytics, shows and demos, particles, accessibility, eight legged space cats, grease, gibs, tentacled space bears, and did we mention particles? Act now and get a bonus talk on why Unity’s garbage collector hates you. Free optical boom blasting to guests courtesy of Dr. Spacezoo Industries! Reserve your seat today!
(Ask Jesse about the game in a box system he created so MAGFest attendees could play his came 24/day, unsupervised.)
6:30-7:15 Discussion, play Dr. Spacezoo (Jesse is bringing his 4 player set up!)
7:15 to 8:15 Jesse Ozog Presentation
8:15-9:00 Discussion, play Dr. Spacezoo
DISCUSS IGDA-DC NEW PLANS!!!
We are planning to ramp up to have a District Arcade event, where we show off local games and compete for popular votes to be the IGDA-DC game of the year. Can your dual stick 4 person shooter beat iCivics? Can your multiplayer drinking game beat out a rail shooter… a railroad shooter in the old west??? What games have the Smithsonian Science education folks made recently? Soooo many local developers released games on big stores this year. This mash up of genres and talent only happens here in the DC area. Let’s celebrate it, support each other and enjoy it!
This new plan is Melanie Stegman‘s brain child, and Callen Shaw, Joshua Jennings, Rae Heitkamp, and James Jean-Claude are all running for spots on this new and expanded Board! The rest of the current board are all staying around to help us and to help recruit YOU to join up! We need you!
Melanie works on her game Immune Defense nights and weekends and sometimes presents her thoughts on introducing science through games. www.MolecularJig.com